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Ballarious Privacy Policy

Last updated 22 October 2026

The app version of Ballarious collects nothing and sends nothing to us. It has no accounts, no ads, no analytics, no trackers and no third party code. It does not ask for your name, your email, your location, your contacts, or your photos. Everything the game remembers about you stays on your device, and on iPhone also in your own iCloud if iCloud is on, so your other iPhones can pick up where you left off. We never see that copy. The web version sends something to us only if you switch on its optional leaderboard, and then only what is listed below.

This policy covers the Ballarious app for iOS and Android and the version you can play in a web browser. It is written to be read, not to be survived. If something here is unclear, that is a fault worth reporting: the contact address is at the bottom.

Who is responsible

Ballarious is made and published by Ergyn Pelinku, an independent developer, who is responsible for the data described here (the "controller" under data protection law). Contact: ergyn.pelinku@gmail.com.

What the game keeps on your device

So the game can remember you between sessions, it saves the following in your device's own storage. None of it is sent to us.

The game uses no cookies. When something goes wrong, it keeps a short list of recent errors in memory while it runs; it is never saved or sent. Settings → Diagnostic report lets you copy it, and you decide whether to send it to anyone (see Contacting us).

You can erase all of it at any time from Settings → Delete my data inside the game.

iCloud, on iPhone

When iCloud is on for Ballarious on your iPhone, the iOS app also keeps one copy of the same save in your own iCloud account, using Apple's iCloud key-value storage. It is the save described above and nothing more. Apple holds it in your Apple account and gives it only to your own devices signed into that account, so another iPhone of yours can continue your progress. We cannot read it, and the game does not send it anywhere else. Apple's handling of iCloud data is covered by Apple's own privacy policy.

What leaves your device

VersionWhat is sent
iOS / Android app Nothing to us. Network access is switched off in the app build and cannot be turned on, so the app has no leaderboard. The game is fully playable offline because it never needed to be online. On iPhone, the iCloud copy described above travels only within your own Apple account.
Web browser Nothing to us, unless you switch on the optional Global leaderboard in Settings. It is off until you turn it on. With it on, the game sends four things each time you beat your own record: which leaderboard it was, your racing name, your score, and the version of the game's rules it was set under. When you open a leaderboard, the game asks the server for its top 20. Nothing about you or your device is sent with either.

The game contains no advertising, no analytics, no crash reporting, no social media buttons and no software from any other company. It loads no fonts, images or scripts from other websites.

Hosting (web version)

The website and the leaderboard run on Cloudflare (Cloudflare, Inc., United States), our hosting provider. Like any web host, Cloudflare receives your IP address and the usual browser information with each request, because that is how a page reaches you. We do not receive, store or analyse those logs. Cloudflare also asks your browser to report failed connections to it (a standard called Network Error Logging), so it can find network faults; those reports go to Cloudflare, not to us. Cloudflare describes its handling in its own privacy policy. For data from the EU, the UK and Switzerland, Cloudflare states that it takes part in the EU–US Data Privacy Framework and uses Standard Contractual Clauses as the fallback.

The optional leaderboard, in detail

This applies only to the web version, and only if you switch it on.

Sharing and challenge links

"Share your run" makes an image or a link on your device and hands it to your phone's or browser's share options; it goes only where you send it. A challenge link carries your racing name, the course, your time and the path of your run, in the part of the link after #, which browsers do not send to the website when it is opened.

The move to ballarious.com

The web game used to live at ballast-3jm.pages.dev. Browsers keep a game's progress separately for each address, so when you open the old address, the game copies your progress from there to ballarious.com for you: your browser carries it across in the part of the link after #, which is not sent to any server, and the new page removes it from the address bar at once. It is merged with any progress you already have at ballarious.com (nothing is lost or counted twice), and it is sent only once. The leaderboard setting is not carried: it stays off at ballarious.com until you switch it on there. The copy at the old address stays in your browser, as before; Settings → Delete my data at either address erases that address's copy.

Contacting us

If you email us, we receive your email address and what you write, including a diagnostic report if you paste one (it holds the game version, your browser or device type, language, screen size and recent error messages). We use it only to answer you and to fix the problem, keep it only as long as that takes, and then delete it.

Children

Ballarious is made to be suitable for children. The app version collects no personal information at all (its iCloud copy is the player's own, held by Apple). The web version's leaderboard is off unless switched on; even then it receives only a racing name made by the game (not something anyone can use to contact a child) and a score. The hashed address is used only to protect the service and is deleted as described above. The game does not contain advertising, in-app purchases, chat or links out to stores. A parent who wants a child's leaderboard entry removed can email us, as above.

Selling, tracking and "Do Not Track"

We do not sell or share personal information, show targeted ads, or track anyone across apps or websites. There is therefore nothing for a browser's "Do Not Track" or Global Privacy Control signal to switch off. The game makes no automated decisions about you.

Your rights

Data protection laws, including the GDPR in the EU and the UK GDPR, give you the right to access, correct, delete or export personal data held about you, to object to its use or restrict it, and to withdraw consent at any time.

Keeping it safe

The website and leaderboard are served only over encrypted connections (HTTPS). The leaderboard checks every score it receives and accepts only the four fields listed above. The best protection, though, is that there is almost nothing to protect: the game keeps everything it can on your device.

Changes to this policy

If the game ever starts collecting something new, this page changes first, and the game says so in Settings before the change takes effect. The date at the top always reflects the current version.

Contact

Questions, requests, corrections, or anything that reads as untrue: ergyn.pelinku@gmail.com. Help with the game itself: the support page.